Creativity on paid crowdsourcing platforms

66 citations

Abstract

Crowdsourcing platforms are increasingly being harnessed for creative work. The platforms' potential for creative work is clearly identified, but the workers' perspectives on such work have not been extensively documented. In this paper, we uncover what the workers have to say about creative work on paid crowdsourcing platforms. Through a quantitative and qualitative analysis of a questionnaire launched on two different crowdsourcing platforms, our results revealed clear differences between the workers on the platforms in both preferences and prior experience with creative work. We identify common pitfalls with creative work on crowdsourcing platforms, provide recommendations for requesters of creative work, and discuss the meaning of our findings within the broader scope of creativity-oriented research. To the best of our knowledge, we contribute the first extensive worker-oriented study of creative work on paid crowdsourcing platforms.

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Peer Review & Critical Discussion

3 threads

Potential Selection Bias in 2023 Cohort

DSJDr. Sarah J.
Verified PhD Candidate
12 replies

The participant pool shows a concerning overrepresentation of users from high-income demographics. Looking at Table 3, we can see that 78% of respondents had annual incomes above $75k, which significantly limits the generalizability of these findings to broader populations.

2 hours ago

Non-naive Participants Issue

MCM. Chen (OpenAI)
Data Scientist
8 replies

I've noticed a methodological concern regarding participant naivety. Given that Prolific users often complete multiple studies, there's a real risk that participants had prior exposure to similar experimental paradigms, which could confound the results.

5 hours ago

RLHF Applicability to This Study Design

PRWProf. R. Williams
Verified Researcher
15 replies

The implications for RLHF training pipelines are understated. If we accept the authors' conclusions about preference stability, this has direct consequences for how we should structure reward model training. The temporal decay effect described in Section 4.2 is particularly relevant.

1 day ago

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